If you find your Strength stat shorthanded and want better armor, just XP farm a bit and put what you need in Strength as you go. Lastly, a single point into your Summon Resistance and a handful of points into Golem Mastery will help a good bit.Īs stated above, most of your stat points will be dumped into Vitality. It doesn’t improve damage but it does increase the radius of the explosion and also increases mana consumption, so be cautious of your mana pool (running the runeword Insight on your Act 2 hirelings polearm will work wonders for mana regen). That being said, I would highly recommend maxing this if possible after Summon Skeleton and Skeleton Mastery, when you can afford to drop points into it. When used, it converts the dead body of a monster into a bomb, dealing 70-120% of that monsters total health pool as damage to an affected radius, so having a single point in it can have catastrophic effects on your enemies, no matter the difficulty (Normal, Nightmare and Hell). Your end goal will be to eventually have it maxed out in the skill tree.Ĭorpse Explosion is by far one of the most powerful skills to have in your arsenal. I’ll use Decrepify as more and more monsters join the mob my army is fighting till they group up into a large mass, then cast Amplify, then Corpse Explosion and its devastating.Ĭlay Golem is handy as it inflicts a slow effect when landing a blow (stacks with Decrepify or other skills that cause slowdown), but I would recommend only putting extra points in when you feel it dies too quickly. As most people are recommending, Summon Skeleton and Skeleton Mastery are must haves to max early.Īmplify damage really starts to shine in mid to late Nightmare when lots of enemies become tanky, while Decrepify is really nice for general casting on most normal mobs (especially really fast enemies or those that run away often) and especially for most Act bosses.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |